Disney classic : Aladdin & loin king Game review.

Hello Gamers.When Aladdin and The Lion King were originally released in the 90s, they were tagged along video games for the animated movies. Over 20 years later, both come back in a bundle package to celebrate the release of the live-action remakes. 



Let's see just how well these classics have aged and who exactly this special bundle is for. This review is going to be stylized a bit differently since we're tackling multiple games and different variations of each game. Presumably, you already know the story ofAladdin and The Lion King and if you don't, then go watch the animated films, they're timeless classics. Anyway, this collection features both Aladdinand The Lion King but across multiple different consoles. Aladdin, for example, has the Sega Genesis Version, a new final cut version, the Japanese version, and a demo used to showcase the game at trade shows. There's an additional handheld version of the Gameboy version, both with and without color. 


It's a bit of a bummer to not see the SuperNintendo version be included in this section, especially since Lion King features both SegaGenesis and Super Nintendo. Aladdin though seems to still have gotten the better end of the deal. Besides having the classic Genesis version,the new final cut version is an updated version that adds some fixes the original developers would have loved to add given the time. Playing through both the Genesis original and the final cut, I noticed the camera tracking was significantly smoother. It's so much less disorientating while playing and the hit detection is miles ahead of the original. On the opposite of that is the demo version,an unfinished three levels that were used to show off Aladdin before it was released. Of course, the game isn't done in this state but it was incredibly fascinating to see what was cut and thought of on the cutting room floor. There are even sprites here that aren't colored in yet. On the Lion King side, there are both theSega Genesis and Super Nintendo versions along with a Japanese version. No final cut or demo versions here. Playing both the genesis and super Nintendo Versions shows the differences in the hardware for the time. Super Nintendo featured more saturated colors and a lively soundtrack while genesis offered a darker but sharper look. On top of the console versions is the GameBoyversion that can be played in black and white or color. As for a way well the games have aged, well they're both pretty tough platformers. Aladdin feels like a more bearable experience that feels more forgiving than Lion King. You control Aladdin throughout the events of the movie with the ability to jump, run, throw apples and swing his sword. 


It's a basic platformer but one that does a great job at capturing the aesthetic of the movie but an average attempt at a good platformer. Hit detection and the camera is still a bit wonky though that's been improved with the final cut version. I do wish Lion King had gotten the same treatment because that's leaps and bounds more brutal than Aladdin. Luckily both Aladdin and Lion King have added some new features to make them more approachable to gamers of the modern age. For example, a rewind button mapped to the shoulder button lets you rewind gameplay at just about any point. Each playthrough also has a single save state to let you pause and continue your progress at another time. Other accessibility options include changing the difficulty, toggling invisibility and choosing which level to start on though you'll lose out on the in-game achievements when active. There's also a couple of visual options to change up the design of every game. Three different screen sizes offer a sharp,full screen or stretch view of the gameplay. If not stretched out, you can add a unique border to go around the gameplay. A selection of filters makes the gameplay look like it's being played on an LCD or a monitor. I preferred to play without a filter for am authentic feel to the art. 


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Playing on a Nintendo Switch lite felt like the perfect platform for the gathering . Having gameplay go full screen and yet still be so pocketable, it felt like a match made in heaven. Outside of the games is the museum content featuring developer interviews, concept art and the soundtrack for the main console versions of both games. There's plenty to dive into here regardless if you have an emotional attachment to the original games or not. While I personally wasn't too into these videogames as a kid, as an adult, I found the art and videos incredibly fascinating to watch. The retro renditions of the famous Disney Songs aren't bad either. Overall, Lion King and Aladdin on console have aged decently well. 


It's more of an appreciation of the art and nostalgia than the actual gameplay though. These are still incredibly difficult platforms and that's partial to level design and the odd precision platformer that isn't always precise. The accessibility options make them much more playable in 2019 and with the behind the scene videos, it's a bit more understanding as to why these games turned out the way they did. So who exactly is Disney Classic Games for? Well for anyone that had a close nostalgic connection to the original games during the 90s. 


For $30, it's a bit of a steep price for some old releases bundled together but some love and effort was put into this. The collection of developer interviews, conceptart and the animation to game process is a fun deep dive even as someone that doesn't have a deep connection to these games. There's noticeable closer attention put onAladdin over Lion King here with all the new interviews being done for Aladdin while theLion King dev videos are from the 90s. The final cut is the most apparent example but it goes to show that this is way more than just a bunch of ROMs on a disc.

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